For the follow up task, we were required to follow a
tutorial and create a patch that utilises sub-patches and effects. I began by
creating the main patch and then planned to put it into a sub-patch.
I would have liked to have cleaned it up a bit but as I was
following the tutorial, I tried to keep as close to what was being shown so I
could keep up. This was a relatively simple patch and expanded on a lot of
things we had done in classes. This created an effect and changing various
things would have a different outcome. Then it was to add effects after turning
it into a sub-patch.
The first effect I tried was dots. Remembering what was done
in class, I turned the render into a texture to connect it to the filter and
then another render, through a fullscreen quad.
I tried it with the tunnel filter and this was the outcome.
It was great to experiment with lots of filters and get a
feel for the effect and visuals that could be created in VVVV just by creating
and manipulating a shape.
For research, I started to look at existing patches that
were fairly simple.
I was able to download this patch but upon looking at it,
theres a few nodes I still don’t know so I would like to learn about those in
future. This is a shape that reacts to music using a beat detector. I like the
geometric and simplistic design but wish it would fill the screen more.
Being a little more ambitious, I found a video of a simple
music visualiser that’s being projection mapped onto shapes.
I feel like its important to realise that even a simple
design can be used in quite a complex and effective way and that bigger isn’t
always better. It can be simple yet functional.
For my project, I would like to stick to this principle.
Create something that’s relatively simple, but functional and visually
appealing. In a room it should complement the area and not take it over. Just a
bold shape, bright colours and reactive to music.
References
GuiTwo, 2012. cubos_coloridos.
[Art].
J.P, T., 2016. Music Visualisation with vvvv. [Art].
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